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>> todo: bring in Mancur Olson and Theory of Groups >> see [http://en.wikipedia.org/wiki/Mancur_Olson wiki entry Mancur Olson] about how interests tend to coalesce over time and focus on protection of gains, stifling innovation... organizations become "congealed" (from("How Phil Falcone Was LightSnared" WSJ, Homlan W. Jenkins, Jr. 2/18/2012") and resist competition and protect the status quo | >> todo: bring in Mancur Olson and Theory of Groups >> see [http://en.wikipedia.org/wiki/Mancur_Olson wiki entry Mancur Olson] about how interests tend to coalesce over time and focus on protection of gains, stifling innovation... organizations become "congealed" (from("How Phil Falcone Was LightSnared" WSJ, Homlan W. Jenkins, Jr. 2/18/2012") and resist competition and protect the status quo | ||
==Order | ==Order & Chaos== | ||
* humans dislike change | |||
* humans fear the unknown | |||
* humans yearn for predictability | |||
** think of religions, rituals, superstitions | |||
*** designed to bring order and predictability to a situation | |||
=== Order === | |||
* social structures are primarily designed to bring stability to human interactions | |||
* order advantages | |||
** stability | |||
** predictability | |||
*** especially for commerce, food supply, peaceful existence | |||
* order disadvantages: | |||
** inequities inherent in any large social structure | |||
** inability to self-correct | |||
* consequences of too much order: | |||
** lack of feedback and information | |||
** dissolution and atrophy | |||
** systems decline, can't adjust to change | |||
** may lead to unintended negative consequences | |||
=== Chaos === | |||
* chaos is either cause or effect of change | |||
* chaos as "change agent" | |||
* benefits of chaos: | |||
** correction | |||
** challenging inequities or innefficiencies in an overly-structured system | |||
=== ideal balance of order & chaos === | |||
* healthy systems combine elements of both | |||
** creating predictability and stability | |||
*** while mitigating harms of overly structured system | |||
* feedback and self-adjustment without a need for drastic change | |||
== Certainty v. Uncertainty == | == Certainty v. Uncertainty == |